Initialize engine version: 5.4.3f1 (01f4c123905a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c81)
    Vendor:   NVIDIA
    VRAM:     1968 MB
Begin MonoManager ReloadAssembly
Platform assembly: E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\AmplifyColor.dll into Unity Child Domain
Platform assembly: E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\DOTween.dll (this message is harmless)
Loading E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\DOTween43.dll (this message is harmless)
Loading E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\DOTween46.dll (this message is harmless)
Loading E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\DOTween50.dll (this message is harmless)
Loading E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\MeshBakerCore.dll (this message is harmless)
Loading E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\MeshBakerCore.dll into Unity Child Domain
Platform assembly: E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
Platform assembly: E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\SonyNP.dll (this message is harmless)
Loading E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\SonyNP.dll into Unity Child Domain
- Completed reload, in  0.055 seconds
Platform assembly: E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.628375 ms
1 scenes loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 19e8 -> priority: 1 
The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1656)

Non platform assembly: data-136A3850 (this message is harmless)
Fallback handler could not load library E:/xiazai/Far.From.Noise/Far.From.Noise/Far from Noise/FarFromNoise_Data/Mono/data-136A3850.dll
Non platform assembly: data-136ACD90 (this message is harmless)
Fallback handler could not load library E:/xiazai/Far.From.Noise/Far.From.Noise/Far from Noise/FarFromNoise_Data/Mono/data-136ACD90.dll
Non platform assembly: data-1A2C0020 (this message is harmless)
Fallback handler could not load library E:/xiazai/Far.From.Noise/Far.From.Noise/Far from Noise/FarFromNoise_Data/Mono/data-1A2C0020.dll
Rewired: Searching for compatible XInput library...
Fallback handler could not load library E:/xiazai/Far.From.Noise/Far.From.Noise/Far from Noise/FarFromNoise_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/xiazai/Far.From.Noise/Far.From.Noise/Far from Noise/FarFromNoise_Data/Mono/.\xinput1_4.dll
Fallback handler could not load library E:/xiazai/Far.From.Noise/Far.From.Noise/Far from Noise/FarFromNoise_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/xiazai/Far.From.Noise/Far.From.Noise/Far from Noise/FarFromNoise_Data/Mono/xinput1_4
Fallback handler could not load library E:/xiazai/Far.From.Noise/Far.From.Noise/Far from Noise/FarFromNoise_Data/Mono/.\xinput1_4
Fallback handler could not load library E:/xiazai/Far.From.Noise/Far.From.Noise/Far from Noise/FarFromNoise_Data/Mono/xinput1_4
Fallback handler could not load library E:/xiazai/Far.From.Noise/Far.From.Noise/Far from Noise/FarFromNoise_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/xiazai/Far.From.Noise/Far.From.Noise/Far from Noise/FarFromNoise_Data/Mono/.\libxinput1_4.dll
Fallback handler could not load library E:/xiazai/Far.From.Noise/Far.From.Noise/Far from Noise/FarFromNoise_Data/Mono/libxinput1_4.dll
Rewired: Found Xinput1_3.dll.
Platform assembly: E:\xiazai\Far.From.Noise\Far.From.Noise\Far from Noise\FarFromNoise_Data\Managed\System.Xml.dll (this message is harmless)
new letter delay: 0.05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting master vol -80
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

================== FOUND 1 conversation scenes!!!!!!=====================
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting master vol 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

<color=blue>Squirrel</color>
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

<color=blue>Tortoise</color>
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

<color=blue>Owl</color>
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading time: Sunrise
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading percentage: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

STATE LOADED: Sunrise AT: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

loading: Sunrise at 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

STATE LOADED: Sunrise AT: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

STATE LOADED: Sunrise AT: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

STATE LOADED: Sunrise AT: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Sunrise Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SETTING WITH PERC: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

setting grades
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Effect Triggered: regularSound
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

<color=lightblue>Tracking: QuitGame - SectionName:None </color>
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

